Right-Handed System (Standard)

used by: OpenGL, in standart MATH.

X→×Y→=Z→

Left-Handed System

X→×Y→=−Z→

2D

[x′y′]=[cos⁡θ−sin⁡θsin⁡θcos⁡θ][xy]

3D

Rotation Around X axis

Rx(θ)=[1000cos⁡θ−sin⁡θ0sin⁡θcos⁡θ]

Rotation around Y-axis

Ry(θ)=[cos⁡θ0sin⁡θ010−sin⁡θ0cos⁡θ]

Rotation around Z-axis

Rz(θ)=[cos⁡θ−sin⁡θ0sin⁡θcos⁡θ0001]