Right-Handed System (Standard)

used by: OpenGL, in standart MATH.

X×Y=Z

Left-Handed System

X×Y=Z

2D

[xy]=[cosθsinθsinθcosθ][xy]

3D

Rotation Around X axis

Rx(θ)=[1000cosθsinθ0sinθcosθ]

Rotation around Y-axis

Ry(θ)=[cosθ0sinθ010sinθ0cosθ]

Rotation around Z-axis

Rz(θ)=[cosθsinθ0sinθcosθ0001]